head to head
Super Mario Maker asks more than Montaro : RE, and the gap is optimization.

Execution · Pure Mechanics
A comedic reflex platformer testing jump timing against fast obstacles.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Montaro : RE leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Montaro : RE
Reflex jumping and timing carry this runner-platformer
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Montaro : RE
No adaptive opponent in a solo arcade game
Super Mario Maker
Levels are static once built; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Montaro : RE
Some procedural obstacles add randomness
Super Mario Maker
Unknown user levels are hidden information until attempted
Super Mario Maker leans clearly harder on optimization.
Montaro : RE
Little to solve beyond reacting to obstacles
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.