head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
Short procedural co-op runs where mapping event outcomes outweighs combat skill.

Optimization · Systems & Chaos
Isolating targets amid randomised crowds using traps and patience.
Moon Hunters leans Variance (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
Moon Hunters leans a little harder on execution, though the gap is small.
Moon Hunters
Light action combat with simple dodge timing
Party Hard
Walking and stabbing need timing but little dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Moon Hunters
No adaptive opponent in co-op myth-building
Party Hard
Partygoers wander on RNG, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Moon Hunters
Procedural maps and event rolls reshape each short run
Party Hard
Random traps, events and witness behaviour vary each level
Party Hard leans a little harder on optimization, though the gap is small.
Moon Hunters
Personality builds and event outcomes map over replays
Party Hard
Trap usage and isolation tactics converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.