head to head
Moon HuntersvsParty Hard
Moon Hunters leans Variance (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
Moon HuntersParty Hard
Axis by axis
Execution4 vs 3
Moon Hunters leans harder on execution: Light action combat with simple dodge timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 6
Party Hard leans harder on optimization: Trap usage and isolation tactics converge to known strategies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

