head to head
MuckvsVoid Bastards
Muck leans Optimization (Systems & Chaos); Void Bastards leans Optimization (Systems & Chaos).
MuckVoid Bastards
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Void Bastards leans harder on variance: Ship layouts and enemy compositions randomise resource availability each run
Optimization6 vs 7
Void Bastards leans harder on optimization: Resource chain planning and technology tree progression are the defining axes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

