head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
An anime arena fighter where execution and reading opponents in PvP matter most.

Execution · Pure Mechanics
Console shooter execution across scripted set pieces and once-massive human multiplayer.
My Hero One's Justice 2 leans Execution (Pure Mechanics); Resistance 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero One's Justice 2
combo execution, timing, movement in arena fights
Resistance 2
Weapon handling and boss dodging demand console-shooter precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero One's Justice 2
human opponents adapt combat choices live
Resistance 2
60-player multiplayer rewarded reading humans; campaign Chimera don't adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero One's Justice 2
minimal randomness in combat resolution
Resistance 2
Campaign encounters are set pieces
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero One's Justice 2
character/build selection, combo routing
Resistance 2
Exotic weapon choice and class co-op roles add planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.