head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.

Execution · Pure Mechanics
Tactical SWAT shooter with lethal TTK.
My Hero Ultra Rumble leans Execution (Competitive PvP); Ready or Not leans Execution (Pure Mechanics).
Ready or Not leans a little harder on execution, though the gap is small.
My Hero Ultra Rumble
aim and combo timing in battles
Ready or Not
Lethal TTK and recoil punish slop
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
predicting human opponent tactics
Ready or Not
Mostly scripted suspects, limited reads
Ready or Not leans a little harder on variance, though the gap is small.
My Hero Ultra Rumble
item and loot drops are random
Ready or Not
Suspect placement and AI behavior varies
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
team comps and loadouts solvable
Ready or Not
Loadouts, breaching tools, team plans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.