head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A basketball simulation blending mechanical shot-timing skill with strategic play-calling.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.
NBA 2K22 leans Execution (Grand Arena); Smite leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K22
precise dribble moves and shot timing execution
Smite
Third-person skillshots raise the aim floor.
Smite leans a little harder on reads, though the gap is small.
NBA 2K22
reading human opponents' defense and shot selection
Smite
Jungle invades and ganks require opponent modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K22
shot variance and injury randomness
Smite
Buff timers and minor RNG only.
Smite leans a little harder on optimization, though the gap is small.
NBA 2K22
builds and playbook strategy are solvable
Smite
Builds, relics, and rotations are theorycrafted.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.