head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
Stick-skill shot timing plus scheme prediction against human opponents, layered on build optimisation.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.
NBA 2K26 leans Execution (Grand Arena); Star Wars: Squadrons leans Execution (Grand Arena).
Star Wars: Squadrons leans a little harder on execution, though the gap is small.
NBA 2K26
Shot timing, dribble combos and defensive sliding demand practiced sticks
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K26
Online opponents bait coverages and adjust schemes constantly
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
NBA 2K26 leans a little harder on variance, though the gap is small.
NBA 2K26
Shooting RNG and card pulls inject noise
Star Wars: Squadrons
Full information maps; little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NBA 2K26
Builds, badge setups and playbook knowledge are studyable systems
Star Wars: Squadrons
Power management and loadout meta are solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.