head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Chaining flashy trick combos to fuel momentum-swinging Gamebreakers.

Execution · Pure Mechanics
An arcade-style soccer simulation with licensed national teams.
NBA Street leans Execution (Practiced Mastery); World Tour Soccer 2002 leans Execution (Pure Mechanics).
World Tour Soccer 2002 leans a little harder on execution, though the gap is small.
NBA Street
Trick combos and Gamebreaker timing drive scoring
World Tour Soccer 2002
player control, passing and shooting precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NBA Street
Local versus play rewards baiting steals and blocks
World Tour Soccer 2002
opponent play in human matches adds reads
World Tour Soccer 2002 leans a little harder on variance, though the gap is small.
NBA Street
Courts and AI behaviour are deterministic
World Tour Soccer 2002
minor bounce/ref randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NBA Street
Trick-point economy and Gamebreaker management are the meta
World Tour Soccer 2002
tactics and formation choices solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.