head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Open-world racer where banking risky speedpoints against human cops drives the tension.

Execution · Pure Mechanics
Demolition derby racer with destructible PvP chaos.
Need for Speed: Rivals leans Execution (Pure Mechanics); Wreckfest leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: Rivals
Open-road control with pursuit tech timing
Wreckfest
Demolition driving, ramming angles
Wreckfest leans a little harder on reads, though the gap is small.
Need for Speed: Rivals
AllDrive mixes human cops and racers in
Wreckfest
Online derby PvP rewards ramming reads
Wreckfest leans a little harder on variance, though the gap is small.
Need for Speed: Rivals
Dynamic open-world encounters and weather
Wreckfest
Crash physics chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: Rivals
Risk-versus-bank speedpoint economy
Wreckfest
Car upgrades and durability tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.