head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Free-to-play action MMORPG where gear progression eclipses moment-to-moment skill.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.
Neverwinter leans Optimization (Pure Optimization); The Lord of the Rings Online leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter
Action-combat dodges and rotations, fairly lenient
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter
Light PvP modes exist
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter
Loot drops and enchant rolls
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Neverwinter
Gear-score grind and build optimization dominate
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.