head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A football sim testing stick execution, play-call reads, and playbook optimisation against opponents.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.
NFL 2K1 leans Execution (Grand Arena); Star Wars: Squadrons leans Execution (Grand Arena).
Star Wars: Squadrons leans a little harder on execution, though the gap is small.
NFL 2K1
Precise stick control on passes and jukes matters
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2K1
Reading a human opponent's play-calls is central
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
NFL 2K1 leans a little harder on variance, though the gap is small.
NFL 2K1
Fumbles and catch outcomes add measured chaos
Star Wars: Squadrons
Full information maps; little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
NFL 2K1
Playbook knowledge and matchup exploitation reward study
Star Wars: Squadrons
Power management and loadout meta are solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.