head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A narrative action RPG where scripted enemy patterns reward studied execution and deliberate weapon-word optimisation.

Execution · Practiced Mastery
A modern beat-em-up where precise combo execution and enemy-pattern mastery are the skill ceiling.
Nier Replicant ver.1.22474487139... leans Execution (Practiced Mastery); Streets of Rage 4 leans Execution (Practiced Mastery).
Streets of Rage 4 leans a little harder on execution, though the gap is small.
Nier Replicant ver.1.22474487139...
Combo execution and enemy dodge windows require consistent timing
Streets of Rage 4
Precise combo strings, parry timing, and star-move usage are decisive
Streets of Rage 4 leans a little harder on reads, though the gap is small.
Nier Replicant ver.1.22474487139...
All enemies use scripted patterns; no human or adapting AI
Streets of Rage 4
Enemies use scripted attack patterns; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Nier Replicant ver.1.22474487139...
Word drops and material farming carry meaningful RNG
Streets of Rage 4
Enemy arrangement is largely fixed; minimal RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Nier Replicant ver.1.22474487139...
Build optimisation and word-combo crafting reward systematic play
Streets of Rage 4
Character selection, route sequencing, and score management reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.