head to head

Old World cover artvsPokémon Violet cover art

Old WorldvsPokémon Violet

Old World leans Optimization (Pure Optimization); Pokémon Violet leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE4 /10OPTIMIZATION8 /10
Old WorldPokémon Violet

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads3 vs 3

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Old World

full breakdown

Pokémon Violet