head to head
Neither is simply harder - they are hard in different places. Old World demands more reads; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
Classical 4X with dynastic events and order economy.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Old World leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Old World
turn-based, no twitch
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Old World leans clearly harder on reads.
Old World
AI scripted, some MP
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Old World leans clearly harder on variance.
Old World
event cards, character traits
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Old World leans a little harder on optimization, though the gap is small.
Old World
orders, families, tech routing
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.