head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A psychological horror RPG where a shut-in's dream world slowly cracks around a buried truth.

Optimization · Systems & Chaos
A freemium town builder testing patience and timer scheduling more than any skill.
Omori leans Optimization (Pure Optimization); The Simpsons: Tapped Out leans Optimization (Systems & Chaos).
Omori leans a little harder on execution, though the gap is small.
Omori
Turn-based menus, no dexterity needed
The Simpsons: Tapped Out
Tapping buildings has no skill component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Omori
Scripted encounters throughout
The Simpsons: Tapped Out
No opponent in a solo town builder
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Omori
Minor drop and emotion randomness
The Simpsons: Tapped Out
Event prize rolls add mild randomness
Omori leans a little harder on optimization, though the gap is small.
Omori
Emotion triangle and follow-ups are easily solvable
The Simpsons: Tapped Out
Task scheduling and payout timing are the only decisions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.