head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.

Execution · Pure Mechanics
Faster, harder Wolfenstein blending pulp story with brutal shootouts.
Ori and the Will of the Wisps leans Execution (Pure Mechanics); Wolfenstein II: The New Colossus leans Execution (Pure Mechanics).
Ori and the Will of the Wisps leans a little harder on execution, though the gap is small.
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Wolfenstein II: The New Colossus
Aggressive dual-wield combat punishes sloppy aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Wolfenstein II: The New Colossus
Enemies scripted in arena waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ori and the Will of the Wisps
Deterministic encounters
Wolfenstein II: The New Colossus
Minimal randomness.
Ori and the Will of the Wisps leans a little harder on optimization, though the gap is small.
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
Wolfenstein II: The New Colossus
Weapon upgrades and contraptions modest.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.