head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.
Execution · Grand Arena
A hero shooter where teams brawl over objectives using locked ability kits.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.
Overwatch 2 leans Execution (Grand Arena); Star Wars: Squadrons leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Overwatch 2
Aim and ability timing decide most duels.
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Overwatch 2 leans a little harder on reads, though the gap is small.
Overwatch 2
Adaptive enemy comp counters and ult baiting.
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Overwatch 2
Minimal randomness, mostly map and matchmaking.
Star Wars: Squadrons
Full information maps; little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Overwatch 2
Comp building, ult economy, and cooldown tracking.
Star Wars: Squadrons
Power management and loadout meta are solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.