head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A lovingly pixelled aerial adventure where Otus carries gunner friends through floating islands.

Optimization · Practiced Mastery
Working through scripted movie levels where route knowledge outweighs reflexes.
Owlboy leans Optimization (Practiced Mastery); Star Wars Episode I: The Phantom Menace leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Owlboy
Flying and gunner-swapping in light combat
Star Wars Episode I: The Phantom Menace
Clunky saber combat and platforming ask modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Owlboy
Scripted pirates and bosses
Star Wars Episode I: The Phantom Menace
Enemies follow simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Owlboy
Hand-crafted, deterministic world
Star Wars Episode I: The Phantom Menace
Level layouts are fixed and quickly learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Owlboy
Boss patterns and secrets are learnable
Star Wars Episode I: The Phantom Menace
Knowing dialogue paths and level routes carries the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.