head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
An arena shooter testing aim and predicting opponents who can flank through portals.
Paladins leans Execution (Competitive PvP); Splitgate: Arena Reloaded leans Execution (Competitive PvP).
Splitgate: Arena Reloaded leans a little harder on execution, though the gap is small.
Paladins
Hitscan aim and ability timing in firefights
Splitgate: Arena Reloaded
Arena aim plus portal movement sets a high mechanical bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Human teams flank, bait ults, and adapt
Splitgate: Arena Reloaded
Predicting where humans will portal from is constant
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Card draft order adds mild run variance
Splitgate: Arena Reloaded
Spawns and weapon timers add mild uncertainty
Paladins leans a little harder on optimization, though the gap is small.
Paladins
Loadout card builds and item counter-buying
Splitgate: Arena Reloaded
Portal setups and map control patterns are learnable theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.