head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Survival crafter with creature-collecting automation.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.
Palworld leans Optimization (Pure Optimization); The Lord of the Rings Online leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Palworld
Light shooter combat inputs
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
The Lord of the Rings Online leans a little harder on reads, though the gap is small.
Palworld
PvE AI, optional PvP servers
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Palworld
Pal spawns and breeding RNG
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Palworld leans a little harder on optimization, though the gap is small.
Palworld
Base automation, breeding chains, gear progression
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.