head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.

Optimization · Pure Optimization
A lore-faithful MMORPG where trait tree builds and fellowship coordination decide raid performance.
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); The Lord of the Rings Online leans Optimization (Pure Optimization).
The Lord of the Rings Online leans a little harder on execution, though the gap is small.
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
The Lord of the Rings Online
Raid content has limited twitch demand versus action MMOs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Scripted enemy AI
The Lord of the Rings Online
Mostly PvMP monster play; rarely the main loop
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Audience and badge effects
The Lord of the Rings Online
Loot RNG and deed completion add minor hidden layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
The Lord of the Rings Online
Trait trees and fellowship manoeuvres are systematically optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.