head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A supernatural mystery where understanding each curse's exact conditions across multiple protagonists is the puzzle.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.
Paranormasight: The Seven Mysteries of Honjo leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paranormasight: The Seven Mysteries of Honjo
Menu-based horror exploration; no physical demands
The Curse of Monkey Island
pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paranormasight: The Seven Mysteries of Honjo
Curse interactions and NPCs are fully scripted
The Curse of Monkey Island
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paranormasight: The Seven Mysteries of Honjo
Multiple cursed protagonists and hidden curse conditions create deep uncertainty
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Curse of Monkey Island leans a little harder on optimization, though the gap is small.
Paranormasight: The Seven Mysteries of Honjo
Mapping all curse rules and protagonist routes to reach the true ending is solvable
The Curse of Monkey Island
inventory logic puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Paranormasight: The Seven Mysteries of Honjo →
full breakdown
The Curse of Monkey Island →