head to head
Neither is simply harder - they are hard in different places. Peggle Blast demands more execution; Phasmophobia demands more optimization.

Variance · Pure Chaos
A physics-based ball-bouncing puzzle game about clearing colorful pegs.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.
Peggle Blast leans Variance (Pure Chaos); Phasmophobia leans Variance (Systems & Chaos).
Peggle Blast leans clearly harder on execution.
Peggle Blast
Aiming shots requires some precision but forgiving physics.
Phasmophobia
Minimal aiming; you just walk and use tools.
Phasmophobia leans a little harder on reads, though the gap is small.
Peggle Blast
No opponent, purely solo peg-clearing puzzle.
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Peggle Blast leans a little harder on variance, though the gap is small.
Peggle Blast
Ball bounce physics and peg layout are highly randomized.
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Phasmophobia leans clearly harder on optimization.
Peggle Blast
Shot angle knowledge helps but can't fully overcome RNG.
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.