head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Frictional's defenseless first-person horror where you solve physics puzzles while hiding from the infected.

Optimization · Systems & Chaos
Turn-based dungeon crawling testing resource management against randomised floors.
Penumbra: Black Plague leans Optimization (Systems & Chaos); Pokémon Mystery Dungeon: Gates to Infinity leans Optimization (Systems & Chaos).
Penumbra: Black Plague leans a little harder on execution, though the gap is small.
Penumbra: Black Plague
Physics-grab interactions need only basic mouse control
Pokémon Mystery Dungeon: Gates to Infinity
Turn-based grid moves involve no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Black Plague
Infected patrol on scripts; hiding beats them every time
Pokémon Mystery Dungeon: Gates to Infinity
Dungeon Pokémon follow simple rules, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Black Plague
Unknown layouts, scares, and patrols on a blind run
Pokémon Mystery Dungeon: Gates to Infinity
Random floor layouts and item spawns vary each delve
Penumbra: Black Plague leans a little harder on optimization, though the gap is small.
Penumbra: Black Plague
Physics puzzles and evasion routes are fully solvable
Pokémon Mystery Dungeon: Gates to Infinity
Team builds and item management converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.