head to head
Quake asks more than Perfect Dark, and the gap is execution.

Execution · Practiced Mastery
N64 spy FPS famed for gadget-heavy missions and bot-filled multiplayer.

Execution · Pure Mechanics
The original twitch FPS - movement tech and rockets define skill.
Perfect Dark leans Execution (Practiced Mastery); Quake leans Execution (Pure Mechanics).
Quake leans clearly harder on execution.
Perfect Dark
N64 manual aim and tight mission play
Quake
Rocket aim and movement tech ceiling massive.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Perfect Dark
Multiplayer and clever sims add some human-style adaptation
Quake
PvP duels involve real opponent modeling.
Perfect Dark leans a little harder on variance, though the gap is small.
Perfect Dark
Mission scripting fixed once learned
Quake
Item timing deterministic once learned.
Perfect Dark leans a little harder on optimization, though the gap is small.
Perfect Dark
Objective routing on harder difficulty tiers
Quake
Map control and item routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.