head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A calendar JRPG about routing social links and engineering persona fusion chains.

Optimization · Pure Optimization
An original RPG system where engagement optimization and passive-stacking theory dominate hard-mode encounters.
Persona 5 Royal leans Optimization (Pure Optimization); Pillars of Eternity leans Optimization (Pure Optimization).
Pillars of Eternity leans a little harder on execution, though the gap is small.
Persona 5 Royal
Menu-driven combat; no mechanical skill demanded.
Pillars of Eternity
Real-time-with-pause removes all twitch pressure from the player
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5 Royal
Enemies use scripted weakness AI; not adaptive.
Pillars of Eternity
All AI opponents use fixed scripted behaviour trees
Pillars of Eternity leans a little harder on variance, though the gap is small.
Persona 5 Royal
Shuffle time, fusion accidents, and crit rolls.
Pillars of Eternity
Hidden enemy immunities and ability distributions require investigation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 5 Royal
Calendar routing, fusion, and confidant order are deeply solvable.
Pillars of Eternity
Per-encounter ability management and passive stacking define trial-of-iron mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.