head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.

Variance · Systems & Chaos
Turn-based resource management through randomly generated dungeon layouts.
Phasmophobia leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Minimal aiming; you just walk and use tools.
Pokémon Mystery Dungeon: Red Rescue Team
Turn-based grid movement - no twitch demands
Phasmophobia leans a little harder on reads, though the gap is small.
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Pokémon Mystery Dungeon: Red Rescue Team
Wild Pokémon follow simple deterministic AI
Phasmophobia leans a little harder on variance, though the gap is small.
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Pokémon Mystery Dungeon: Red Rescue Team
Random dungeon layouts, items and encounters each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
Pokémon Mystery Dungeon: Red Rescue Team
Team building, item management and type matchups carry runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.