head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.

Variance · Systems & Chaos
Excavating a town's hidden history through unguided, methodical deduction.
Phasmophobia leans Variance (Systems & Chaos); The Painscreek Killings leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Minimal aiming; you just walk and use tools.
The Painscreek Killings
Walking and photographing, nothing physical
Phasmophobia leans a little harder on reads, though the gap is small.
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
The Painscreek Killings
An empty town - no one to outwit
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
The Painscreek Killings
The entire mystery is hidden information to excavate
Phasmophobia leans a little harder on optimization, though the gap is small.
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
The Painscreek Killings
Cross-referencing keys, dates and letters is methodical deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.