head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.

Variance · Systems & Chaos
Surviving a mythic world through card-driven encounters with high event variance and village optimization.
Phasmophobia leans Variance (Systems & Chaos); Thea: The Awakening leans Variance (Systems & Chaos).
Thea: The Awakening leans a little harder on execution, though the gap is small.
Phasmophobia
Minimal aiming; you just walk and use tools.
Thea: The Awakening
Card-based encounters; no physical precision ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Thea: The Awakening
All opponents are scripted or random; no adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Thea: The Awakening
Card draws, random event decks, and creature behavior carry very high variance
Thea: The Awakening leans a little harder on optimization, though the gap is small.
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
Thea: The Awakening
Village specialization and research card routing form a meaningful optimization layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.