head to head
PhasmophobiavsXCOM: Enemy Unknown
Phasmophobia leans Variance (Systems & Chaos); XCOM: Enemy Unknown leans Optimization (Systems & Chaos).
PhasmophobiaXCOM: Enemy Unknown
Axis by axis
Execution1 vs 3
XCOM: Enemy Unknown leans harder on execution: Turn-based; no twitch inputs; cover placement has mild precision
Reads1 vs 1
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization6 vs 8
XCOM: Enemy Unknown leans harder on optimization: Squad composition, research order, and base economy are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

