head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Light / Casual
Cheerful physics platformer about a kicking blob toppling a capitalist conspiracy.
Execution · Light / Casual
A low-stakes destruction sandbox testing little beyond button-mashing persistence.
Pikuniku leans Execution (Light / Casual); The Incredible Hulk leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pikuniku
Floppy kicks and hops, gently imprecise
The Incredible Hulk
Smashing requires little precision; Hulk shrugs off mistakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pikuniku
No adversary anywhere
The Incredible Hulk
Enemy waves spawn on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pikuniku
Short authored world with few surprises
The Incredible Hulk
The open city holds few meaningful unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pikuniku
Simple puzzles with obvious solutions
The Incredible Hulk
Upgrades and mission order add a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.