head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An original RPG system where engagement optimization and passive-stacking theory dominate hard-mode encounters.

Optimization · Pure Optimization
Open-area SMT where essence customization and Press Turn mastery turn demons into solvable math.
Pillars of Eternity leans Optimization (Pure Optimization); Shin Megami Tensei V leans Optimization (Pure Optimization).
Pillars of Eternity leans a little harder on execution, though the gap is small.
Pillars of Eternity
Real-time-with-pause removes all twitch pressure from the player
Shin Megami Tensei V
Open-field exploration, but combat is pure menus.
Pillars of Eternity leans a little harder on reads, though the gap is small.
Pillars of Eternity
All AI opponents use fixed scripted behaviour trees
Shin Megami Tensei V
Magatsuhi and bosses are scripted patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pillars of Eternity
Hidden enemy immunities and ability distributions require investigation
Shin Megami Tensei V
Crit and negotiation RNG add manageable noise.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pillars of Eternity
Per-encounter ability management and passive stacking define trial-of-iron mastery
Shin Megami Tensei V
Essence fusion and Press Turn builds reward perfect planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.