head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Turn-based squad fights testing team composition and hex positioning under loot randomness.

Optimization · Pure Optimization
A faction-routing RPG where custom spell combinations and allegiance optimization define the most efficient path.
Pit People leans Optimization (Pure Optimization); Tyranny leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pit People
Turn-based positioning, no dexterity needed
Tyranny
Combat is secondary; faction routing and dialogue are the main skill axes
Pit People leans a little harder on reads, though the gap is small.
Pit People
Optional PvP adds light human prediction, campaign is scripted
Tyranny
Scripted NPC factions respond to choices but follow fixed logic trees
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pit People
Recruit drops and loot randomize team options
Tyranny
Skill check thresholds and hidden lore flags create unknown-information branches
Tyranny leans a little harder on optimization, though the gap is small.
Pit People
Squad composition and hex positioning carry every fight
Tyranny
Combo spell crafting and faction reputation routing reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.