head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Strategy sim about evolving a pathogen to outpace the world's cure effort.

Optimization · Pure Optimization
A fragmented surveillance drama where keyword searches and clip assembly reconstruct a hidden story.
Plague Inc. leans Optimization (Pure Optimization); Telling Lies leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Plague Inc.
Tapping menus only
Telling Lies
Search-and-playback interface demands no motor skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Plague Inc.
World response is algorithmic, not adaptive to you
Telling Lies
Pre-recorded footage has no adaptive component
Telling Lies leans a little harder on variance, though the gap is small.
Plague Inc.
Spread events and cure pace fluctuate
Telling Lies
Non-linear fragmented footage obscures the timeline and relationships
Plague Inc. leans a little harder on optimization, though the gap is small.
Plague Inc.
Evolution-point timing strategies are largely solved
Telling Lies
Methodical keyword search and clip ordering reconstructs the hidden narrative
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.