head to head

Planescape: Torment cover artvsShadowrun Returns cover art

Planescape: TormentvsShadowrun Returns

Planescape: Torment leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).

EXECUTION1 /10READS1 /10VARIANCE3 /10OPTIMIZATION7 /10
Planescape: TormentShadowrun Returns

Axis by axis

Execution1 vs 2

Shadowrun Returns leans harder on execution: Turn-based tactical combat; cover positioning deliberate not reactive

Reads1 vs 1

Even - both lean on reads about the same.

Variance3 vs 4

Shadowrun Returns leans harder on variance: Hidden enemy positioning and matrix node layouts provide first-run unknowns

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Planescape: Torment

full breakdown

Shadowrun Returns