head to head
Planescape: TormentvsShadowrun Returns
Planescape: Torment leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).
Planescape: TormentShadowrun Returns
Axis by axis
Execution1 vs 2
Shadowrun Returns leans harder on execution: Turn-based tactical combat; cover positioning deliberate not reactive
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Shadowrun Returns leans harder on variance: Hidden enemy positioning and matrix node layouts provide first-run unknowns
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

