head to head
Planescape: TormentvsShining in the Darkness
Planescape: Torment leans Optimization (Pure Optimization); Shining in the Darkness leans Optimization (Pure Optimization).
Planescape: TormentShining in the Darkness
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists
Variance3 vs 4
Shining in the Darkness leans harder on variance: Maze layout and random encounters are unknown until mapped
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

