head to head
Planescape: TormentvsThe Council
Planescape: Torment leans Optimization (Pure Optimization); The Council leans Optimization (Systems & Chaos).
Planescape: TormentThe Council
Axis by axis
Execution1 vs 0
Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
The Council leans harder on variance: Hidden character traits and unknown consequences until learned.
Optimization7 vs 5
Planescape: Torment leans harder on optimization: Stat allocation, dialogue routing and companion management reward system mastery
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

