head to head
Neither is simply harder - they are hard in different places. Pokémon Battle Revolution demands more optimization; Throne of Lies: Medieval Politics demands more reads.

Reads · Mind & Math
Predicting a human trainer's switches atop team-building math and damage rolls.

Reads · Pure Mind Games
A social-deduction game about reading and deceiving adapting human players.
Pokémon Battle Revolution leans Reads (Mind & Math); Throne of Lies: Medieval Politics leans Reads (Pure Mind Games).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Battle Revolution
Turn-based menu selection requires no dexterity
Throne of Lies: Medieval Politics
No dexterity; voting and chatting decide outcomes
Throne of Lies: Medieval Politics leans clearly harder on reads.
Pokémon Battle Revolution
Wi-Fi battles hinge on predicting switches and protects
Throne of Lies: Medieval Politics
Reading and deceiving adapting human players is the entire game
Throne of Lies: Medieval Politics leans a little harder on variance, though the gap is small.
Pokémon Battle Revolution
Damage rolls, crits and status procs sway turns
Throne of Lies: Medieval Politics
Hidden role assignment injects strong concealed information
Pokémon Battle Revolution leans clearly harder on optimization.
Pokémon Battle Revolution
Team building and type-matchup math underpin every battle
Throne of Lies: Medieval Politics
Knowing role abilities and voting math gives an edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.