head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Pure Mind Games
A social-deduction game about reading and deceiving adapting human players.

Reads · Pure Mind Games
A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.
Throne of Lies: Medieval Politics leans Reads (Pure Mind Games); Town of Salem leans Reads (Pure Mind Games).
Throne of Lies: Medieval Politics leans a little harder on execution, though the gap is small.
Throne of Lies: Medieval Politics
No dexterity; voting and chatting decide outcomes
Town of Salem
Text voting and clicking have no physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Throne of Lies: Medieval Politics
Reading and deceiving adapting human players is the entire game
Town of Salem
Modelling human bluffers who adapt to your deductions is the game
Throne of Lies: Medieval Politics leans a little harder on variance, though the gap is small.
Throne of Lies: Medieval Politics
Hidden role assignment injects strong concealed information
Town of Salem
Role assignments and night-action targets vary every game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Throne of Lies: Medieval Politics
Knowing role abilities and voting math gives an edge
Town of Salem
Role knowledge and voting strategy are learnable optimal policies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.