head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A solvable type-matchup system wrapped in collection and light RNG.

Optimization · Pure Optimization
A historical worker-placement economy testing allocation efficiency against event risk.
Pokémon Blue Version leans Optimization (Pure Optimization); Predynastic Egypt leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Blue Version
Menu battles have no physical component
Predynastic Egypt
Turn-based worker placement has no physical layer
Pokémon Blue Version leans a little harder on reads, though the gap is small.
Pokémon Blue Version
Trainer AI is fixed; only link battles add fleeting prediction
Predynastic Egypt
Events are scripted-historical, nothing adapts
Predynastic Egypt leans a little harder on variance, though the gap is small.
Pokémon Blue Version
Encounter rolls, catch rates and crits add mapped randomness
Predynastic Egypt
Event rolls and exploration outcomes inject managed risk
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Blue Version
Type chart and team building make the campaign solvable
Predynastic Egypt
Worker allocation and tech ordering is a solvable economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.