head to head
Pokémon: Let's Go, Eevee!vsShadowrun Returns
Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos); Shadowrun Returns leans Optimization (Pure Optimization).
Pokémon: Let's Go, Eevee!Shadowrun Returns
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance5 vs 4
Pokémon: Let's Go, Eevee! leans harder on variance: catch rates and stats have randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

