head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos); Shadowrun Returns leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Pokémon: Let's Go, Eevee! leans a little harder on variance, though the gap is small.
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.