head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.

Optimization · Systems & Chaos
The series' optimization and attrition logic at its most compressed, with narrative stakes highest.
Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos); The Banner Saga 3 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
The Banner Saga 3
No new real-time mechanics introduced in the finale
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
The Banner Saga 3
Enemy AI remains scripted; Dredge patterns are fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
The Banner Saga 3
Corruption mechanic and dwindling resources push variance pressure higher
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
The Banner Saga 3
Final roster management under corruption constraints is the optimization peak
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.