head to head
Pokémon Mystery Dungeon: Red Rescue TeamvsToeJam & Earl
Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos); ToeJam & Earl leans Variance (Pure Chaos).
Pokémon Mystery Dungeon: Red Rescue TeamToeJam & Earl
Axis by axis
Execution1 vs 2
ToeJam & Earl leans harder on execution: Slow exploration with light dodging of Earthlings
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
ToeJam & Earl leans harder on variance: Unidentified presents and random levels dominate runs
Optimization6 vs 4
Pokémon Mystery Dungeon: Red Rescue Team leans harder on optimization: Team building, item management and type matchups carry runs
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

