head to head

Pokémon Mystery Dungeon: Red Rescue Team cover artvsToeJam & Earl cover art

Pokémon Mystery Dungeon: Red Rescue TeamvsToeJam & Earl

Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos); ToeJam & Earl leans Variance (Pure Chaos).

EXECUTION1 /10READS0 /10VARIANCE6 /10OPTIMIZATION6 /10
Pokémon Mystery Dungeon: Red Rescue TeamToeJam & Earl

Axis by axis

Execution1 vs 2

ToeJam & Earl leans harder on execution: Slow exploration with light dodging of Earthlings

Reads0 vs 0

Even - both lean on reads about the same.

Variance6 vs 7

ToeJam & Earl leans harder on variance: Unidentified presents and random levels dominate runs

Optimization6 vs 4

Pokémon Mystery Dungeon: Red Rescue Team leans harder on optimization: Team building, item management and type matchups carry runs

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Pokémon Mystery Dungeon: Red Rescue Team

full breakdown

ToeJam & Earl