head to head
Pokémon Mystery Dungeon: Red Rescue Team asks more than ToeJam & Earl, and the gap is optimization.

Variance · Systems & Chaos
Turn-based resource management through randomly generated dungeon layouts.

Variance · Pure Chaos
Laid-back co-op roguelike about funky aliens opening mystery presents on randomized Earth levels.
Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos); ToeJam & Earl leans Variance (Pure Chaos).
ToeJam & Earl leans a little harder on execution, though the gap is small.
Pokémon Mystery Dungeon: Red Rescue Team
Turn-based grid movement - no twitch demands
ToeJam & Earl
Slow exploration with light dodging of Earthlings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Mystery Dungeon: Red Rescue Team
Wild Pokémon follow simple deterministic AI
ToeJam & Earl
Earthlings wander on scripts, never adapt
ToeJam & Earl leans a little harder on variance, though the gap is small.
Pokémon Mystery Dungeon: Red Rescue Team
Random dungeon layouts, items and encounters each run
ToeJam & Earl
Unidentified presents and random levels dominate runs
Pokémon Mystery Dungeon: Red Rescue Team leans clearly harder on optimization.
Pokémon Mystery Dungeon: Red Rescue Team
Team building, item management and type matchups carry runs
ToeJam & Earl
Present knowledge and level routing reward experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.