head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
Flipper execution and table knowledge with Pokémon-catching RNG on top.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.
Pokémon Pinball leans Execution (Twitch Chaos); Re-Volt leans Execution (Pure Mechanics).
Re-Volt leans a little harder on execution, though the gap is small.
Pokémon Pinball
Flipper timing and nudge control are the whole input
Re-Volt
Twitchy RC car handling punishes sloppy steering
Re-Volt leans a little harder on reads, though the gap is small.
Pokémon Pinball
A pinball table has no mind
Re-Volt
Multiplayer item duels add a thin mind-game layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Pinball
Ball physics and catch-mode rolls add real randomness
Re-Volt
Random pickups swing race outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Pinball
Mode routing and table knowledge raise scores predictably
Re-Volt
Shortcuts and car-class knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.