head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Plannable type-matchup progression through two regions of fixed trainers.

Optimization · Pure Optimization
A faction-routing RPG where custom spell combinations and allegiance optimization define the most efficient path.
Pokémon SoulSilver Version leans Optimization (Pure Optimization); Tyranny leans Optimization (Pure Optimization).
Tyranny leans a little harder on execution, though the gap is small.
Pokémon SoulSilver Version
Menu-driven battles have no physical component
Tyranny
Combat is secondary; faction routing and dialogue are the main skill axes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon SoulSilver Version
Trainer AI is scripted; human battles are an optional sideline
Tyranny
Scripted NPC factions respond to choices but follow fixed logic trees
Tyranny leans a little harder on variance, though the gap is small.
Pokémon SoulSilver Version
Catch rates, crits and encounters are bounded randomness
Tyranny
Skill check thresholds and hidden lore flags create unknown-information branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon SoulSilver Version
Team building against known gyms is fully plannable
Tyranny
Combo spell crafting and faction reputation routing reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.