head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.

Optimization · Mind & Math
Age-spanning RTS where city caps, territory borders, and tech-age races combine economics with military pressure.
Pokémon UNITE leans Reads (Mind & Math); Rise of Nations leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Rise of Nations
Rare great-wonder timing and military grouping need some precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon UNITE
Team-fight engagement timing is prediction
Rise of Nations
Opponent nation pick and age-rush timing must be predicted
Pokémon UNITE leans a little harder on variance, though the gap is small.
Pokémon UNITE
Wild Pokémon spawns and item RNG
Rise of Nations
Map resource placement and wonder race timing add moderate uncertainty
Rise of Nations leans a little harder on optimization, though the gap is small.
Pokémon UNITE
Held items and route planning solvable
Rise of Nations
Territory cap optimization and age-advancement sequencing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.