head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Generous team-building optimisation against fixed Kalos trainers.

Optimization · Pure Optimization
A faction-routing RPG where custom spell combinations and allegiance optimization define the most efficient path.
Pokémon Y leans Optimization (Pure Optimization); Tyranny leans Optimization (Pure Optimization).
Tyranny leans a little harder on execution, though the gap is small.
Pokémon Y
Turn-based menus have no physical ceiling
Tyranny
Combat is secondary; faction routing and dialogue are the main skill axes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Y
Campaign trainers are scripted; online play is a separate pursuit
Tyranny
Scripted NPC factions respond to choices but follow fixed logic trees
Tyranny leans a little harder on variance, though the gap is small.
Pokémon Y
Encounters and rolls add bounded, mappable randomness
Tyranny
Skill check thresholds and hidden lore flags create unknown-information branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Y
Mega evolutions and EV tools make optimisation the core
Tyranny
Combo spell crafting and faction reputation routing reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.