head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
Procedural room-clearing where randomised suspects punish sloppy doctrine and slow aim.

Execution · Twitch Chaos
Twin-stick roguelike where a crying child fights basement horrors with random unholy upgrades.
Police Stories leans Execution (Twitch Chaos); The Binding of Isaac leans Execution (Twitch Chaos).
The Binding of Isaac leans a little harder on execution, though the gap is small.
Police Stories
Snap aim and door-breach timing decide split-second encounters
The Binding of Isaac
Twin-stick dodging through bullet-dense rooms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Police Stories
Suspect AI is randomised, not adaptively modelling you
The Binding of Isaac
Enemies follow fixed or random patterns
The Binding of Isaac leans a little harder on variance, though the gap is small.
Police Stories
Suspect placement and compliance rolls differ every attempt
The Binding of Isaac
Item and room RNG defines every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Police Stories
Room-clearing procedure and tool usage converge to doctrine
The Binding of Isaac
Item synergy knowledge converts luck into wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.