head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Solving fixed grab-hand puzzles between scripted chase scares.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.
Poppy Playtime leans Optimization (Practiced Mastery); The Last Guardian leans Optimization (Systems & Chaos).
Poppy Playtime leans a little harder on execution, though the gap is small.
Poppy Playtime
GrabPack puzzles and chase sequences ask light dexterity
The Last Guardian
Slow climbing and platforming, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Poppy Playtime
Toys follow scripted chase triggers, not minds
The Last Guardian
Trico is willful but not modeling you adversarially
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Poppy Playtime
First-time scares rely on unknown scripted events
The Last Guardian
Trico's unpredictable compliance adds noise
The Last Guardian leans a little harder on optimization, though the gap is small.
Poppy Playtime
Circuit puzzles have single fixed solutions
The Last Guardian
Environmental puzzles with intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.