head to head
Thief II: The Metal Age asks more than Portal 2, and the gap is variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
Mastering fixed guard circuits and tool inventories to ghost sprawling levels without a trace.
Portal 2 leans Optimization (Pure Optimization); Thief II: The Metal Age leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
Portal placement requires some precision but timing is lenient.
Thief II: The Metal Age
Fine arrow placement and rope climbing require care, not twitch
Thief II: The Metal Age leans a little harder on reads, though the gap is small.
Portal 2
No opponent; puzzles are static.
Thief II: The Metal Age
Mechanist guards run scripted beats, never adapting to tactics
Thief II: The Metal Age leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Thief II: The Metal Age
Camera placements and patrol timing are hidden on first entry
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Portal 2
Solving the puzzle's logic IS the entire game.
Thief II: The Metal Age
Loot routing and tool economy are fully optimisable once learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.